We learned a whole lot of crazy stuff about what happened back then, so we're putting it in the game so people can check it out and they might decide to Google it and say 'no way, that was real?'" "It's not like: 'I need to learn a new sci-fi universe'. "Everyone knows 1920s prohibition-era gangsters," he says. The historical setting helps, he says, because everybody already knows who Al Capone is. "And Paradox is the perfect company to work with because deep strategy. "This was basically her dream game to make for a long time," says John Romero, who is sitting in on the demo too. So she came up with the design and pitched it to Paradox. Lead designer Brenda Romero has been wanting to make the game for over a decade, I’m told, because she wanted to put her years of working on things like Jagged Alliance and the Wizardry series into something new. It’s only when fights break out that the blood starts flowing. Stats listed next to character portraits. Throughout the demo I’ll see plenty of menus and some dialogue pop-ups. The only colourful buildings are those rackets controlled by your gang or a rival faction. Zoom out from the street-level maps and you’re faced with a model town of marble white buildings. This makes it sound action-heavy, but there seems to be a decent amount of strategy layered over the gunfire. Capone, for instance, loves to hose down bars with a tommy gun, which I am soon shown. There will be other bosses, I’m told, faithful to the historical mobs of 1920s America, who will have different skills depending on their character. He is also the person who first points out Ronnie O'Neill (no relation) is a "violent little shit". I say “we” but it's really Ian O’Neill, a designer at Romero Games, who is running through a hands-off demonstration of mobster violence. We are playing as Al Capone on the streets of Chicago. Which probably explains why Paradox are publishing it for Romero Games. It’s part mobster management, part turn-based tactics, with a splash of the personality-driven pettiness of Crusader Kings 2. At least, this is one way things can go in upcoming mob strategy game Empire Of Sin. That’s what happens when you mess with Al Capone, you filthy mutt. In about 20 minutes he’ll be dead, slumped on the tarmac next to a black truck.
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